Please list walkthroughs to any guides that you have found below. If pulled from 3rd party sites, please cite your resource at the top of the article to give credit.
- SandyClaws' Hitter Leveling Guide
- SandyClaws' Wizzy Leveling Guide
- Wizzie Leveling for Newbies by Jahx
- Leveling a Wizard from 1-250+ by Endal
A guide to leveling up on Mistwalkers by XxShAdYxX
Tip: You should take advantage of both accounts you are given as this guide is based off of using 2 accounts. Primarily the classic Wiz/Hitter combo. There is no HoZ or Magic Mace here. Also, Aegis are not a leveling staple.
Build Point Usage:
Hitter - GM your weapon first. I suggest 2 hander as Wrath is a very affordable option at 200. Once your weapon is GM'd I highly suggest getting lvl 1 sorcery for the home spell. This will be useful for selling shopfood once your Wiz has gather. After that you want to GM Critical Striking. After that I suggest getting lvl 3 sorcery for teleport and gather spells, then GMing Acrobatics. After this GM thaumaturgy, then GM Necro. Death Wish is a useful spell on bosses even for hitters on this server!
Wizzy: Things depend on your initial alignment choice during creation here.(I highly suggest starting out as good for the free lvl 2 thaumaturgy skills. If you are below lvl 10 and didn't start as good, remake. It's worth it.) First 2 things you want is lvl 1 Myst for the hold spell and lvl 3 sorcery for teleport, gather and cornucopia. Primarily, you will be holding creatures so your hitter can beat them down and using your wiz to keep your toons fed and gathering your hitter. Then you want to focus on GMing thaumaturgy as in the low lvls you are mainly just supporting your hitter. After that is complete, I suggest GMing Necromancy for the mass drain spell. After that it's finally time to focus on meditation. Once you GM meditation it becomes about preference between myst and elementalism. Once, all spell circles are GM'd I suggest getting acrobatics and shield usage. You may want to get lvl 1 shield usage before GMing meditation completely. Again, it's about personal preferences.
1-20 - counterclockwise around the Leinsters
20-50 - Thieves Hole
50-90 - Festering Hate Pool (enter sarc, go 1 down, kill big bat fight, back through sarc, reset cave, repeat)
90-150 - Festering Hate Pool - I have made a seperate guide dedicated to this. Please ask for that in-game mail in Chat. AVOID LICHS AND FURIES!
150-200 - Festering Hate Pool - You can now take on the Lichs and Furies.
200-400 - Forgotten Dungeon - Mass Zerk and Mass Drain will be your primary spells here. Avoid final boss until 250.
From here on you can ask questions in chat but you should have your bearings by now. Enjoy!